Card 26

Ambassador

Value: 8
Visions • Swans • Blades • Water

Meanings: Diplomacy, reason, discussion, intelligence


She hails from a far-off land, carrying a message of unity and civility. The Ambassador wishes to talk, not to fight. She knows that words and wisdom offer a path to success that violence never could. Her words are careful and measured, never rash or ill-considered. If only there were more such individuals to make the world a better place.

The Ambassador is the adept of the Visions family. Her magic and skill come from her ability to persuade, which again brings us to the idea that words are as magical as any spell or ritual. Just another type of incantation.


Divination: For some, the Ambassador card is a blessing. She indicates that calm heads and reason must prevail to remain on the path to success. That intellect is superior to brawn, and conversation is greater than conflict. But to those who already plan a more direct, confrontational, or even violent approach, this card be a can be a thorn in their side.

Game Narrative: An NPC is very smart. One or more combatants in a conflict choose diplomacy over violence. Someone must use intelligence and reason to move forward.

Joy: The PC succeeds due to something they say. An NPC foe chooses to talk out a problem rather than move forward into conflict. A PC action appears extremely wise or intelligent.

Despair: The PC fails due to something they say. An NPC ally does not aid the PC in a conflict, choosing instead to sue for peace.


The offering of a broken blade is an overture for peace.