Card 57

Cat

Value: 6
Notions • Cats • Clocks • Wind

Meanings: Solitude, curiosity, cleverness, dexterity


Cats see much. They prowl about, or simply find a good vantage point and watch (and sleep). Should something really catch their eye, however, they move to investigate. “Curiosity killed the cat,” as the saying goes, and it’s true. But cats have nine lives and thus they can afford a little curiosity.

The Cat is the companion of the Notions family. It watches over them, and sometimes even protects them.


Divination: One sometimes must act alone to succeed. Curiosity and cleverness can be virtues, but be wary of taking them too far. A challenge may arise that involves both mental and physical dexterity.

Game Narrative: Someone important to matters at hand is a misanthrope and lives alone. A cat takes an interest. A trap is sprung by curiosity. An NPC’s cleverness gets them into trouble.

Joy: The PC avoids danger that otherwise would have harmed them. The PC finds a clever solution to a problem.

Despair: An NPC the PC wishes to talk to demands to be left alone. An NPC ally falls into a trap. An unexpected predator hunts the PC.


Humans make excellent domesticated companions for cats.